
Phase 2 of, "Nokia: Who's got the power?" saw the project being adapted into a Facebook application that sits on the Nokia Facebook page. Coupled with the existing functionality of phase 1, users were able to compare their scores with friends, post to their news feed, and invite friends to the game.
The project used Adobe's Actionscript 3 Facebook library in order to receive information about the user and the users friends.

Although only around 50% complete Mapping Music generates a chart of the most popular music artists from across Europe with data gathered from Last FM as well as additional information from Flickr and Google Maps. Mapping Music is a personal project I work upon in my own time.

Oversaw the Flash development of the Nokia, "Who's got the power?", a campaign site for Nokia's first laptop and produced 3 of games which exist within the made up game show. The user plays 6 games in total, which all relate to the laptop key features. The campaign site is video and animation heavy as well being multilingual.

The Chivalry module is a multilingual Flash piece that was produced for the re-launch of chivas.com and sits within the chivas.com Flash framework, displaying various profiles and video of the people used to promote Chivas.

Eco Actions is a multilingual Flash campaign website to help promote the environmental policies of Body Forms brand across 20+ markets. The website features a survey of the issues worrying the user, as well a Eco Savvy test where the user can receive Facebook badges. All written with Actionscript 3.

A Papervision 3D screensaver, which pulls in a selection of key words, associated with the Chivas brand from Twitter and then maps to there geographic location.

A simple Carbon emissions calculator written in Actionscript 3 for the Carbon Trust. Users are able to answers a couple of questions and receive their estimated Carbon footprint.

Various pieces of multilingual Flash for the Alico re-brand, all written in Actionscript 3, with data being loaded via XML.

An interactive Flash website was commissioned to help promote ITV's largest piece of published TV research. The idea was to showcase a day in the life of a family sofa, using a time-lapse sequence. The user interacts using the timeline, which displays various pieces of data and video relating to the research.
The Flash application was written Actionscript 3 with a data being loaded in via XML for images, videos as well relevant facts and their position on the timeline.

The Plannertarium is an annual media-planning event in conjunction with Channel 4 and Media week. In order to promote the event a flash site was produced, which attracted over 200 applicants. The piece was produced using Actionscript 3 combined with XML and CSS.

OR Media attended the NMA online marketing show, and for it a game was developed in order to entice potential clients. The concept of the piece was involved users submitting a character and email address to a Flash game upon a HD television via a web app developed for the iPhone. The iPhone web app was developed using the lightweight JQuery javascript libraries and the Symfony PHP framework.

Various pieces of lightweight Flash written in Actionscript 3 which, includes a banner that sits on the homepage of channel4sales.com and displays program show information coupled with Channel 4 animation ident.

A football Flash game for Wrigley's extra which was used as apart of a sponsored campaign on The Sun website. The game was written in Actionscript 3 and the aim was to score a free kick by curving the ball around a wall.

A re-brand for a Landscape gardening company back in Bristol for which, I designed and developed the complete site.

For my Major Project at Bournemouth University, I created an alternate reality game called, 'Ruled by Secrecy'. For which I designed and developed a series of mobile phone games using Flash Lite 2.0, as well as supporting websites and an online Flash application that pieced together the narrative. The project also incorporated txt messaging, with the player receiving their login details via txt and later clue to have help solve the game. The player has to solve puzzles, decode encryptions and piece together clues in order to uncover a conspiracy narrative.
In July '07 I awarded a D&AD New Blood Award for this project.